Formula
The screen cannot display more frames than its refresh:
shown = minimum(rendered fps, refresh Hz)
Frames above the refresh are unused by the panel. The frame-time page converts one rate into milliseconds and does not compare it with a monitor.
Assumptions
- There is no frame generation beyond the rendered count you type.
- The refresh is the panel's, in hertz.
- Sync modes are not modeled.
Worked example
180 rendered frames on a 144 Hz monitor shows 144 fps.
Input definitions
- Rendered frames
- Frames per second the game produces.
- Refresh
- How many times per second the monitor draws a new image.
Limitations
This is a planning figure from the numbers you type. It is not a measurement of a network, a camera, a printer, or a power supply.
Questions
Where do the extra 36 frames go?
They are rendered and not shown, in this comparison. The page does not decide whether that headroom is useful.
What is a millisecond per frame?
1,000 divided by a frame rate, on the frame-time page.